Heads of the Dragon

The Goblin cave

We find our unlikely group just as they enter the cave of the goblins who attacked them on the road to candle keep.

As they explore the cave network, they found a trio of chained up wolves. After engaging with the wolves, 4 goblins attack from a ledge behind them.

Once the group have dealt with the goblins and wolves (befriending one in the process) the tiefling shouting 'I got this', runs down the tunnel chasing the last goblin. Only to find two more bigger wolves flanked by a couple of ugly snarling bugbears!

As a group starts to shows signs of working as a effective fighting unit the leave the bugbears as burning holes in the ground, they press on…

In the next room they come across the Lord of the cave and a chained up drawf.

The battle that follows sees one of the wizards fall to a well placed goblin arrow, and the drawf fight against his captures. With the goblins falling in turn and the goblin Lord taking its last breath, our adventurers finish for the day and look back on what they have done and what loot they have collected.

With the group coming together to overcome the trails and the forging of unlikely friendships, we look to the future of these adventurers and the next step in their journey together…

And It Begins
The story

Murran also known as the sailors city a bustling port in Amn, where Human, Dwarf and Elves rubbed shoulders with Half Orcs, Halflings and Gnomes.

Amidst this squalor our journey starts in a Taven located in the busy merchant quarter, the taven much like others was full of music, shouting and of course drinking. Each of our adventurers had found themselves with lodgings and were drinking, chatting, dicing or even wenching night away.

As the night drew close the patrons started to file away stumbling into the darkness beyond the door, it was at this point a half elf approached Adron Stormwind with some grave news.

As they spoke in hushed tones the last few patrons milled around in the bar area, one large red skinned male Tiefling made his way up stairs.

No sooner had he done so, the door of the Tavern flew open ignoring the protests of the staff members and hooded and cloaked figure strode in. The new comer glanced around the room and upon spying the hunched together figures of Adron and the Half Elf, the stranger let flew with a single dagger which embedded itself with unnerving accuracy in the Half Elfs throat killing him instantly.

As the now dead man slumped forward in to the arms of Adron, no one noticed the Human silently and quickly going through the body's pockets.

Commotion broke loose as the stranger turned to make good his escape only to find the door closed and barred by a Human by the name of Drake. This surprise did not last long as both he and Drake crashed to the floor as a magical wave of sleep overcame them.

After coming to, and finding himself bound by a group of confused but annoyed individual's the assassin gave little away before the lights flickered out plunging the tavern into darkness. A dark shape stormed past the group and the assassin let out a high pitched scream. As the extinguished torches enchantments sparked them back in to life, the scene of the male Tiefling holding the assassin's eye by its connecting tissue. Shortly afterwards he took his own life before the town guard turned up.

The those present agree to help Adron get to the bottom of why someone would want to kill the Half Elf, Drake reluctantly agrees after the tavern owner tells the Town Guard of his attempts to steal the nights take.

The Group journey northward and its on this road they find two dead horses no more than a few days dead. Cautiously approaching the scene and fearing a trap, they did not have to wait long when a small band of goblins break through the tree line next to Drake. A short skirmish ensues, and its not long before the band is dead in the undergrowth.

Led by the Paladin Hoshi and his friend Kyla a Cleric of TORM the group left the road and ventured to find the goblin lair…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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